Nvidia Challenge: Metropia 2042 - Cities of the Future
Based on the brief of the Nvidia Challenge: Metropia 2042, I developed a city that uses tidal and solar energy as a main source of power, and provides an alternative method of farming preventing deforestation.
Nvidia Challenge: Metropia 2042 - Characters of the Future
This character I developed as an average technician and engineer to this new city of Metropia 2042, which I believed would be a common and most demanded profession within this world. Doing so allows me to connect the other Metropia briefs into one cohesive outcome.
Nvidia Challenge: Metropia 2042 - Interiors of the Future
The lower interior the house which my character from Metropia 2042 - Characters of the Future lives in. This space is designed with fast-growing and ecological materials, that provide a better, more comfortable and environmentally friendly living space.
Cities of the Future: Night time shot
A night shot of the city of Metropia 2042, this shot focuses more on the interior of the city looking closer at the function and the various features within the city.
Interiors of the Future: Top Floor
The top floor of the interior design in Metropia 2042 showing more of the space such as the cooking and eating area.
With a focus in illustration and narrative, my work uses the skills I have learned throughout the Graphic Communication and Illustration degree, and combined it with my passion of storytelling. My current projects are revolved around negative human impact on the earth, and depicting what a sustainable future could look like.
Narrative and function are two most valuable aspects to me within visual communication. I am always looking for ways to create a design which can relate to a set audience and can speak for itself, focusing greatly on function over form. It is important to be a strong visual communicator, but to be a strong verbal communicator as well. Group communication and engagement with other students has been strongly encouraged within this degree, which in return has allowed for better resulting work and are skill and strengths that are necessary within any industry. Through the duration of this degree course, I have taken briefs and catered my designs to work towards the goal of my desired career path of concept design and illustration; because of this I have pushed myself, developed and polished my skills in various areas using different tools such as animation with After Effects, painting with Photoshop, and 3D sculpting and modelling with the Zbrush and Autodesk Maya software, a most valuable skill in the industry. This skillset will allow for me to be a more valued asset to desired companies or studios.
Freelance - Xi Games - Momentum (August 2017 - September 2018) Event Posters and Marketing - Anunakeys Crete (Summer 2018)